I’ve got to buy ‘em, I’ve got buy ‘em! Chinpokomon! Hey kids, do you like South Park: The Stick of Truth? Then you’ll love this guide to finding all of the Chinpokomon in the game! Chinpokomon such as Lambtron,Roo-Stor and Shoe! BOMBA DAH HARBORU!
Remember when playing a console meant you hogged the TV from mum and dad? Then having to stop playing so they could watch TV. How does one fix this problem in 1982? A console with a built in screen!
When I first heard about WildStar, I was really rather skeptical. It seemed like a bad Borderlands rip off made into an MMO. The classes sounded similar, the aesthetic looked vaguely similar, and I was not in the mood for a game the seemed to be trying too hard. Well, I got beta access and decided to give the game a whirl. I've got to say, if I wore a hat I'd be eating it now - this game is nothing like I expected.
Destiny is one of the most highly anticipated games for this year and the big question is whether or not the team over at Bungie can actually pull off their highly ambitious plans.
We’re still trying to book our E3 excursions this year and while we said last year that we would be far more professional this year it appears we lied. But that doesn’t mean we don’t get to be excited about what is going to be revealed in 100 days time.
Geez, remember when the Xbox 360 came out? That was 2005. PS3? 2006! That’s a hell of a long time ago. There’s this thing I like to call last gen mould. I’m not talking about retro games, I’m talking about the last generation - the last nine years of gaming, and it all suddenly looks like crap. It happened to me this week.
There is much upheaval at Microsoft at the moment with a new CEO coming in this year and the continued rumours that the investors are unhappy with the performance of the Xbox brand and are pushing for Microsoft to sell it off.
Final Fantasy XIII and XIII-2 were very different. They featured differing combat styles, gameplay mechanics and even changes to open world approaches. Lightning Returns, the final installment in the trilogy, carries on the tradition of changing everything. Unfortunately, these changes are not improvements.
I don’t need to tell you how awesome the Dreamcast was, because chances are, someone already has. But it’s the fortnightly feature Retro Wednesday so it is my job - no, my destiny - to tell you of the Dreamcast and its rather tragic history.
By Daniel Keevy
Yesterday Ken Levine announced that Irrational Games, a developer responsible for some of the finest games in the last 20 years, was being wound down. In his own words: "I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavour at Take-Two." From preliminary reports, it looks like the company, a subsidiary of 2K games, is going to cut down on staff to just 15 developers. Now, it’s a guess, but I’d wager a small team like that will either be a hired gun around 2K improving existing projects, or would turn into the increasingly lucrative world of mobile gaming.
There’s a lot of faces lurking in the shadows of the City. And most of them aren’t friendly. Still, for every weary traveller that arrives on the fair streets of this once illustrious metropolis, it’s a good idea to know who’s who. Secrets, coins and favours can buy you anything in the City. Provided that you’re speaking to the right person.
When Matt Stone and Trey Parker set out to make a South Park RPG, their main guideline was that it had to look and feel like the TV show. It wasn't enough to encounter familiar characters; players had to feel as though they were navigating that world itself. The Stick of Truth is fully successful in that regard.
Players take on the role of "the new kid", a 9-year-old boy who has just moved to South Park and has a mysterious past. When designing your character, there are a ton of options. These will change your interactions with other players - everything from your skin tone to class choice is fodder for hilarious jokes from Cartman. On one preview play through, we played with a spray tan, ginger hair and a cow t-shirt, prompting Cartman to ask if we were Kyle's mom; when I played with black skin, a huge afro and hipster clothes, the game even changed the parents' style to match.
There are four classes to choose from: Fighter, Mage, Thief and Jew. As you might expect, each gets unique traits and abilities. The first time I saw Stars of David fly out of a damaged enemy due to a special attack from the Jew class I nearly wet myself laughing.
While combat is turn-based, it's not just a matter of "press A to win". Players can select actions from a range of options in their attack wheel. Actions will need to vary based on enemy stances, armour or skills. Additionally, when attacked, players have the opportunity to block - if all attacks are successfully blocked, the player can counter attack. Combat is very fast and certain abilities have the possibility of harming the player as much as the enemy - what would else you expect when Butters tries to play with hammers?
In fact, the combat in the game is very difficult and expects a high degree of strategy from the player. Sure, you can successfully take on more difficult enemies early on in the game, but you will need to use your healing items, special attacks and abilities in just the right way. Combat adds a deeper level to the game, taking it beyond an opportunity to explore South Park in an interactive adventure - it is truly an impressive RPG.
Despite being 2D like the TV show, the game offers a huge open world the explore. Sure, I was only able to explore the town of South Park, but there was more than enough to see. As long as you stay on the side walks or use pedestrian crossings, you can go anywhere in the town. In this way, the game feels like a fully open-world game, without breaking from the 2D background design. Each house can be entered and explored, as can all the shops. Upon checking out the one business, I was treated to Chef singing "Simultaneous Loving" in the background while looting the items available. In the next store, "Taco Flavoured Kisses" was on the radio as I spoke to different characters and found a side quest.
Within each area, there is some degree of platforming as you move up ladders and across obstacles. You can use your environment to your advantage in combat, taking out enemies with a variety of objects rather than needing to fight your way through each and every one. This small amount of puzzle solving varies the gameplay and will appeal to those who prefer to out think their opponents rather than relying purely on brute strength.
The Stick of Truth has a pseudo-Facebook system that allows you to make friends with tons of characters in South Park. This brought back memories of Suikoden as I tried to collect all the characters as friends. Some people require you to complete extra missions, or have a certain number of friends before they will interact with you. Checking your friend-feed can give advice on quests, or just offer hilarious commentary as you go. Friends can also provide you with side quests or random funny dialogue. In this way, interacting with every person you come across becomes interesting, enjoyable and rewarding.
The aesthetic design is fully in line with the TV show and franchise. The character models are like those in the show, and even the walking animations are the same. Beat up an enemy and they'll whimper as they limp off screen. Each enemy is unique and even has funny and relevant names. Despite the fairly simple design that South Park is known for, nothing feels repetitive or meaningless.
Truly, the core of the game is laughter. Whether it's from discovering weird South Park themed Easter eggs, or the hilarious character interactions, or even the hilarious in-joke side missions, the whole experience makes the game feel like the series has come to life. My hour with the game was far too brief - there was so much to explore and discover. I honestly can't wait to play the full game.
Using cutting edge science (SCIENCE!) and broken hearts, we’ve formed the following list of games that’ll make you forget that your love life is about as dead as most of the stars you see at night.
Earlier this week, for a story about Uncharted 4, Geoff made a silly header image featuring an unlikely mash up of one of the evil Transformers in the Uncharted world. It got us giggling, and then thinking about what other unlikely mash-ups we'd love to see. So the team, using our admittedly poor, varying Photoshop skillz made a few more. Here they are.